\r
namespace DxPlay {\r
public partial class PlayerForm : Form {\r
- private int segmentOffset = 0;\r
+ //private int segmentOffset = 0;\r
\r
private int AddSegment(int framesIn, int framesOut) {\r
var result = new MovieSegment() {\r
}\r
\r
private int MovieLastFrame {\r
- get => new Timecode(m_mediaDescription.FirstFrame, m_mediaDescription.Duration).Frames + segmentOffset;\r
+ get => new Timecode(m_mediaDescription.FirstFrame, m_mediaDescription.Duration).Frames;\r
}\r
\r
private int MovieFirstFrame {\r
}\r
\r
private int MovieCurrentFrame {\r
- get => m_play.CurrentTC.Frames + segmentOffset;\r
+ get => m_play.CurrentTC.Frames;\r
}\r
\r
private MovieSegment GetLastSegment() {\r
return;\r
MovieSegment lastSegment = GetLastSegment();\r
if (lastSegment == null)\r
- bsSegments.Position = AddSegment(MovieFirstFrame + segmentOffset, MovieLastFrame);\r
+ bsSegments.Position = AddSegment(MovieFirstFrame, MovieLastFrame);\r
else {\r
if (lastSegment.TCOut.Frames == MovieLastFrame)\r
MsgBox.Error(Settings.Resource("ERRORCREATESEGMENT", Resources.ERRORCREATESEGMENT));\r
else\r
- bsSegments.Position = AddSegment(lastSegment.TCOut.Frames + 1 + segmentOffset, MovieLastFrame);\r
+ bsSegments.Position = AddSegment(lastSegment.TCOut.Frames + 1, MovieLastFrame);\r
}\r
}\r
\r
// You can specify all the values or you can default the Revision and Build Numbers \r
// by using the '*' as shown below:\r
\r
-[assembly: AssemblyVersion("2.1.0.1")]\r
+[assembly: AssemblyVersion("2.1.0.2")]\r
\r
//\r
// In order to sign your assembly you must specify a key to use. Refer to the \r
[assembly: AssemblyDelaySign(false)]\r
[assembly: AssemblyKeyFile("")]\r
[assembly: AssemblyKeyName("")]\r
-[assembly: AssemblyFileVersion("2.1.0.1")]\r
+[assembly: AssemblyFileVersion("2.1.0.2")]\r
\r